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RE: Edited triangles and LandXML

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Frank,

Thanks for the suggested workflow.  While it sounds tedious, it will certainly save a lot of headaches preserving deleted edge triangles.

Much of the internal terrain editing I do involves flipping a lot of triangles so that the resulting contours look better (smoother ground, probably more representative of reality).  I haven't found a way to edit the source data to reproduce this in a terrain.  Have you experienced this?


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